
Thing MT_CONQUESTBOSS
#$Sprite CONQA0
MapThingNum = 10206
SpawnState = S_CONQUESTBOSS
SpawnHealth = 8
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 15
AttackSound = sfx_None
PainState = S_METALWALL2
PainChance = 4000
PainSound = sfx_s3k6e
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_METALWALL2
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 40*FRACUNIT
Height = 160*FRACUNIT
DispOffset = 1
Mass = 10
Damage = 200
ActiveSound = sfx_None
Flags = MF_RUNSPAWNFUNC|MF_NOGRAVITY|MF_PAIN

State S_CONQUESTBOSS
Spritename = CONQ
Spriteframe = N
Duration = -1
Next = S_CONQUESTBOSS

State S_CONQUESTBOSS2
Spritename = CONQ
Spriteframe = N
Duration = 3
Next = S_CONQUESTBOSS

State S_CONQUESTBOSS3
Spritename = CONQ
Spriteframe = L
Duration = 96
Next = S_CONQUESTBOSS4

State S_CONQUESTBOSS4
Spritename = CONQ
Spriteframe = M
Duration = 48
Action = A_PlaySound
Var1 = sfx_zoom
Next = S_CONQUESTBOSS3